{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/69f9a6533a143563edc22e7f/69f9a6619d4faa150620ebec?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"DF Direct Q+A: Will Path Tracing Go Mainsteam? Will Oblivion Remastered Ever Get Fixed?","description":"<p>Some excellent questions from Digital Foundry Supporters this week. Does the F1 25 PS5 Pro path tracing demo and ReSTIR optimisations mean that path tracing is going mainstream - maybe for next gen? Is there still untapped potential in PS5 and Series X? Is Microsoft's new \"We Are Xbox\" strategy document just a massive balloon of hot air? Is Nvidia making path tracing an exclusive feature and what do we think about that? And... a year on from release, why Oblivion Remastered still broken?\n\n\n\n00:00 Introduction \n00:35 Supporter Q1: Will path tracing efficiency improvements bring PT to current gen console games? \n12:30 Supporter Q2: Is there still untapped potential in PS5 and Series X?\n19:25 Supporter Q3: Have we hit the peak of ML image reconstruction? \n27:45 Supporter Q4: Why is path tracing exclusive to Nvidia in so many recent games? \n32:54 Supporter Q5: Will Oblivion Remastered ever be fixed? \n39:57 Supporter Q6: Would games really run 30% faster if they were optimized for Intel CPUs? \n45:31 Supporter Q7: Do Microsoft’s recent Xbox promises mean anything?\n\n</p><p> </p>","author_name":"Digital Foundry"}