{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/69f9a6533a143563edc22e7f/69f9a65e9d4faa150620ea9f?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"DF Direct Q+A: Should Nintendo Make A Switch 2 Home Console? Is Console Gaming Stagnating?","description":"<p>In the latest edition of the DF Direct Q+A show, we tackle the question of whether Switch 2 and the upcoming Sony handheld should spawn cheaper \"micro-console\" variants. We ponder the reasons behind the delay of the Switch 2 port of 007 First Light. Why do Xbox games have screen-tearing where Sony versions do not? And a big one - is console gaming and gaming in general stagnating?\n</p>\n<p>\n\n00:00 Introduction \n00:44 Supporter Q1: Should Nintendo release a home console-only version of Switch 2? And should Sony package their PS6 handheld as a home console? \n10:16 Supporter Q2: Given recent handheld price spikes, what’s a realistic price for a PS6 handheld? \n16:36 Supporter Q3: Is the 007 First Light delay for Switch 2 a good thing? \n22:06 Supporter Q4: Why do Xbox games often tear when their PS5 counterparts are perfectly v-synced? \n28:50 Supporter Q5: Have console stagnation and game engine homogeneity made gaming boring? \n38:51 Supporter Q6: Should PC settings options be less granular? \n45:58 Supporter Q7: Should console game devs introduce settings that don’t do anything to placate users?\n\n</p><p> </p>","author_name":"Digital Foundry"}