{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/69e6e95d0b4baf3bf24eb30f/6a29f2193f4eb34728df1c10?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":" Happy Housewarming: How Luigi's Mansion Set the Tone for the GameCube","description":"<p>Luigi's Mansion was an unconventional launch title to introduce new players to the GameCube. With Luigi in the starring role and playing completely unlike other Mario games, it didn't embrace the broad appeal we'd come to expect from other launch titles like Super Mario World or Super Mario 64. And yet, Luigi's Mansion would go on to become one of the GameCube's highest-selling games, and its expressive characters, lighting, and environmental effects proved to be an amazing graphical showcase for what the new system could do.</p><p><br></p><p>In this episode, Sean and Gooey revisit Luigi's Mansion, looking back on its development history and considering its place among Nintendo's pantheon of famous launch titles. How does it feel to play 25 years later? Did Nintendo make the right choice to launch the GameCube with such a quirky new Mario game? And how does it perhaps match the unassuming yet creative energy one might associate with the GameCube today? While it may not be remembered with the same fanfare as some Mario titles, both Sean and Gooey had a great time setting off on another ghost hunt, in a game that was key to shaping the Luigi as we know him today.</p><p><br></p><p>Questions or comments about this show? Feel free to reach out at soundstonenetwork@gmail.com.</p><p><br></p><p>Our 2000s-inspired theme music is by Duncan \"PixelTea\" Smith (<a href=\"https://duncansmith.carrd.co/\" rel=\"noopener noreferrer\" target=\"_blank\">https://duncansmith.carrd.co/</a>), and our show art is by Andrew Elmore (<a href=\"https://bsky.app/profile/elmore.zone\" rel=\"noopener noreferrer\" target=\"_blank\">https://bsky.app/profile/elmore.zone</a>).</p><p><br></p><p>If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show.</p><p><br></p><p>Millennium Edition is a <a href=\"https://www.soundstone.network/\" rel=\"noopener noreferrer\" target=\"_blank\">Sound Stone Network</a> original podcast. If you liked this show, we invite you to check out the rest of our lineup:</p><p><br></p><p><br></p><ul><li><a href=\"https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@kirbyconversations.bsky.social\" rel=\"noopener noreferrer\" target=\"_blank\">Kirby Conversations</a>: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridget, and WiKirby Editor-in-Chief Gigi</li><li><a href=\"https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@flashback64.com\" rel=\"noopener noreferrer\" target=\"_blank\">Flashback 64</a>: the chronological Nintendo 64 podcast with Gooey and McKenna</li><li><a href=\"https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@pixelsandpolygons.net\" rel=\"noopener noreferrer\" target=\"_blank\">Pixels and Polygons</a>: a conversational video game podcast of short interviews from Darren Hupke</li><li>...and a weekly livestream on video game manuals from Nic McConnell, <a href=\"https://www.twitch.tv/nicmcconnell\" rel=\"noopener noreferrer\" target=\"_blank\">Instruction Derby</a></li></ul><p><br></p><p>Our YouTube channel is <a href=\"https://www.youtube.com/@SoundStone-Network\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.youtube.com/@SoundStone-Network</a>.</p>","author_name":"Sound Stone Network"}