{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/69ab3b7c7036d739021982df/6a1638f1cb11d38a8bfe409d?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Product Management When Software Creation Is Cheap","description":"<p>For deeper playbooks and analysis: <a href=\"https://natesnewsletter.substack.com/\" rel=\"noopener noreferrer\" target=\"_blank\">https://natesnewsletter.substack.com/</a></p><p><br></p><p>Product management is changing as AI makes first versions cheaper. The obvious advice is that PMs should prototype more, but the deeper shift is about judgment: deciding what should exist, what should be deleted, who a product is for, what standard it needs to meet, and what the company is willing to rely on.</p><p><br></p><p>Nate walks through the move from rationing scarce engineering to classifying software abundance, including the Prototype Commons, production class ladders, and why promotion and demotion become core product work.</p><p><br></p><p>Hosted on Acast. See acast.com/privacy for more information.</p>","author_name":"Nate B. Jones"}