{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6958298e6446068fdc43e837/695829d26c77c8cb7a7bac85?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"How Does the Head Designer for Magic: The Gathering Do His Job?","description":"<p>This week we go back to Wizards of the Coast to talk to Mark Rosewater, the head designer for <em>Magic: The Gathering. </em></p><p>Last week, Alison told Jordan all about creating the stories behind <em>Magic</em> cards. And it’s the job of Mark and his team to come up with the <em>mechanics</em> of those  cards. Mark explains how, once he and his team come up with the creative concept for a particular <em>Magic</em> set, there are a lot of other things to think about. They have to figure out not only how that deck works on its own, but also how it fits into a game that already has tens of thousands of cards already out there -- not to mention all the various ways the massive fanbase can play with those cards. The calculations are so complex, they even have a full-time economist on staff.</p><p>Email us: working@slate.com</p><p> </p>","author_name":"Slate Podcasts"}