{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/692d856cf8e2c46a8ce929a8/698eb3428dc5f2047a91af40?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Evo Gaming #396 - How To Get Inspiration","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/692d856cf8e2c46a8ce929a8/1770959515402-235c2fde-3313-48d9-97cd-6acabd4c04b1.jpeg?height=200","description":"<p>Today's episode is hosted by William Thompson and they are joined on the podcast by Lea Schönfelder, Design Director at King, Janne Kuusela, Lead Artist at Playstack, Bernard Bachrach, Director of Operations at Binx Games and Sebastiaan van Asperen, Art Director at App Agent. The conversation explores how to get inspiration within the fast-moving games industry, examining creative processes, collaboration and the realities of working across design, art and operations. The exchange highlights how teams nurture originality while balancing commercial goals, production constraints and evolving player expectations. Listeners will gain insight into creative inspiration across game development, from early concept work to visual execution and studio leadership. The discussion also touches on artistic growth, innovation in digital entertainment and sustaining motivation in competitive markets, offering thoughtful perspectives on building a resilient and imaginative creative practice.</p>","author_name":"Evolution Exchange Gaming"}