{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6908c65c471525d352a80d82/6908c668911793d200e13b4f?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"3. Goldeneye 007 - With John Gruber","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/6908c65c471525d352a80d82/1764788406587-14155771-8080-4256-8000-ee88a2609665.jpeg?height=200","description":"<p>Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007.</p><p>With Special Guest: <a href=\"https://daringfireball.net/\" rel=\"noopener noreferrer\" target=\"_blank\">John Gruber</a></p>","author_name":"80s90s History"}