{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/68db4a396d92c33f9c14fe61/68db4a636d92c33f9c150d14?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"EPISODE 2 — RICHARD MARKS","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/68db4a396d92c33f9c14fe61/1762605521913-7a522182-309b-4924-b6ba-c30937a90577.jpeg?height=200","description":"<p>Before Google ATAP and UNC Chapel Hill, Richard Marks led the development of PlayStation EyeToy, Move, and PSVR — redefining how millions experienced presence. In this episode, he and Jason go deep into the real future of AI + XR.</p><p><br></p><p>🧠 Topics explored:</p><p>– What “spatial context” means — and why it changes everything</p><p>– Why real presence is the next frontier for AI</p><p>– What Sony, Google, and academia taught him about systems that last</p><p>– Why prototyping in XR builds products faster, smarter, and cheaper</p><p>– And what happened when Zuckerberg walked into the room</p>","author_name":"Jason Jerald"}