{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/68c067e0f5c5afe5c27b4be0/6ae4eec0c89efe586618edf6?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"SC 238 - Perfect Bird Time","description":"<p>Ryan and Eddie return, as promised, but a little later than planned! We kick off the episode providing an update on our time with Fire Emblem Heroes over the last two years, and why we’ve mostly stepped away from the mobile game. But all is not lost for Fire Emblem fans, as we’re focusing on <strong>Fire Emblem: Fortune’s Weave</strong>. On this episode, we focus in on the Prologue and Part 1, while trying to keep things mostly spoiler-free. We discuss basic connections to Three Houses, the free-time gameplay including the City of Dagsion and the world map, new and returning mechanics, and the <a href=\"https://www.polygon.com/fire-emblem-fortunes-weave-dlc-new-routes/\" rel=\"noopener noreferrer\" target=\"_blank\">newly announced Expansion Pass</a>.</p><p><em>Coming up next for Summoner’s Call: We&#39;ll be back soon with more thoughts on Fire Emblem: Fortune&#39;s Weave. Stay tuned!</em></p>","author_name":"Ryan Murphy"}