{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/68b0773c674c25e0eafc910f/69f227fdc5dd1a1717eb138e?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Why Baba Is You Changed How Clara Deitmar Thinks About Game Design","description":"<p>What makes a video game stick with you long after you've finished playing it? This week on Last Save Lounge, we're joined by Clara Deitmar of Mucks Games to talk about why Baba Is You is their favorite game of all time and what game developers can learn from its brilliant design. Check out the new Mucks Games Kickstarter for Frieda Is Changing at https://www.kickstarter.com/projects/mucksgames/frieda-is-changing</p><p><br></p><p>As a member of the team behind the upcoming game Frieda Is Changing, Clara brings a unique perspective on creating games that leave a lasting impression on players. We dive into the challenges of indie game development, designing memorable player experiences, and why some games continue to live in our heads long after the credits roll.</p><p><br></p><p>In this episode, we discuss:</p><p>• Why Baba Is You is one of the most innovative puzzle games ever made</p><p>• Designing games that stay with players emotionally and intellectually</p><p>• The realities of indie game development</p><p>• Building a social media presence without a dedicated marketing team</p><p>• How small studios connect with audiences in today's gaming landscape</p><p>• What makes players remember a game years later</p><p><br></p><p>Whether you're a fan of puzzle games, indie game development, game design, or simply love hearing passionate creators talk about the games that shaped them, this episode is for you.</p>","author_name":"Aaron Amendola"}