{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/688bd9d76bbbf6afc7811bec/6a2c935a6cf76d77455f6e8a?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"From Atari to AI, Part 2: Programming the Machine","description":"<p>In Part 1 of <em>From Atari to AI</em>, we talked about Atari, arcades, joysticks, cartridges, and the magic of playing the game.</p><p>But in Part 2, something changes.</p><p><br></p><p>This episode is about the moment technology stopped being something we only played with and became something we could create with.</p><p><br></p><p>Mr. Fred shares memories of learning to program on the Timex Sinclair 1000, receiving a BASIC programming book from one of his mother’s coworkers, building a text adventure game with a friend, saving code on cassette tapes, and later experiencing the Apple IIe in a high school computer science classroom.</p><p><br></p><p>Along the way, we explore why that blinking cursor mattered so much.</p><p>A game console said, “Here is the game. Play it.”</p><p>A computer said, “Here is the machine. Tell it what to do.”</p><p><br></p><p>That shift from player to maker is at the heart of this episode and at the heart of GetMeCoding.</p><p>In this episode:</p><p><br></p><ul><li>The difference between playing a game and programming a machine</li><li>Why the blinking cursor felt like an invitation</li><li>Memories of the Timex Sinclair 1000</li><li>Learning BASIC from an old-school programming book</li><li>Building a text adventure game on Saturday mornings</li><li>Saving code on cassette tapes</li><li>The Apple IIe and turtle graphics in high school</li><li>Why coding helps kids build confidence, patience, and problem-solving skills</li><li>This week’s screen-free Tech Challenge: Be the Computer</li></ul><p><br></p><p>Whether you grew up with BASIC, Apple IIe, cassette tapes, or you are simply curious about how we got from early home computers to today’s AI tools, this episode is a fun look back at the moment many of us realized:</p><p>Technology was not magic.</p><p>It was something people made.</p><p>And maybe we could make something too.</p><p><br></p><h2>Tech Challenge</h2><p><strong>Be the Computer</strong></p><p>One person acts as the programmer.</p><p>The other person acts as the computer.</p><p>The programmer gives step-by-step instructions for a simple task, such as drawing a square, walking across the room, stacking cups, or making a peanut butter and jelly sandwich.</p><p>The computer can only do exactly what the programmer says.</p><p>No guessing.</p><p>No filling in the blanks.</p><p>Then debug the instructions and try again.</p><p>It is a fun, screen-free way to teach sequencing, precision, debugging, and computational thinking.</p>","author_name":"Fred Aebli"}