{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/68870f082a38d6f5cb56c6bb/6ac2390a0d8a48414482faf5?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"People, Not NPCs","description":"<p><strong>How much detail do you put into your NPCs before the dice hit the table?</strong></p><p><br></p><p>Pat and Che explore their very different approaches to preparing and running the non-player characters who fill their campaigns. Pat shares his one-page NPC profiles — appearance, background, motivations, and complete stat blocks formatted for quick reference mid-session. Che describes his leaner method of noting names, motives, and the few skills that matter, building out characters like Lady Arteris Penhaligon only when the story demands it. From Jumpin&#39; Jack Fossier conjured on the spot to a watchman abandoning his post to change his shirt, they dig into how NPCs become memorable people rather than plot devices. Pat also explains his technique of mentally casting actors to give each character a distinct look, voice, and presence the players can latch onto.</p><p><br></p><p><strong>GOT A QUESTION?</strong></p><p>Ask us via voice message:</p><p><u><a href=\"https://speakpipe.com/gurpstalk\" rel=\"noopener noreferrer\" target=\"_blank\">speakpipe.com/gurpstalk</a></u></p><p><br></p><p>Ask us via an email:</p><p><u><a href=\"mailto:gurpstalk@pm.me\" rel=\"noopener noreferrer\" target=\"_blank\">gurpstalk@pm.me</a></u></p><p><br></p><p><strong>Want a GURPStalk t-shirt or sticker?</strong> --&gt; <a href=\"https://www.teepublic.com/user/roleplay-rescue\" rel=\"noopener noreferrer\" target=\"_blank\">T-Shirts by Roleplay Rescue | TeePublic</a></p><p>OR <a href=\"https://www.teepublic.com/user/roleplay-rescue\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.teepublic.com/user/roleplay-rescue</a></p><p><br></p><p><strong>PAT&#39;S BLOG:</strong></p><p><u><a href=\"https://processinggurps.com/\" rel=\"noopener noreferrer\" target=\"_blank\">Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS</a></u></p><p>OR</p><p><u><a href=\"https://processinggurps.com/\" rel=\"noopener noreferrer\" target=\"_blank\">https://processinggurps.com/</a></u></p><p><br></p><p><strong>RPR PATREON: </strong><u><a href=\"https://patreon.com/rpgrescue\" rel=\"noopener noreferrer\" target=\"_blank\">patreon.com/rpgrescue</a></u></p><p><br></p><p><strong>THANKS:</strong></p><p>Jon from Tale of the Manticore for the music:</p><p><u><a href=\"https://taleofthemanticore.podbean.com/\" rel=\"noopener noreferrer\" target=\"_blank\">https://taleofthemanticore.podbean.com/</a></u></p><p><br></p><p>Logo by MJ Hiblen:</p><p><u><a href=\"https://www.patreon.com/MJHiblenART/\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.patreon.com/MJHiblenART/</a></u></p>","author_name":"Che Webster & Patrick Mullen"}