{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/68870f082a38d6f5cb56c6bb/69ce29e61d7024f1a79e4a5c?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"On Time and Space","description":"<p><strong>How do we track time in GURPS... and what is an Open World?</strong></p><p><br></p><p>Pat and Che discuss time management and pacing in role-playing games, particularly focusing on GURPS. They explore how different campaign settings require varying approaches to tracking time, with Pat emphasising the importance of keeping detailed time records and Che sharing his practical method of using simple paper notes. </p><p><br></p><p>The conversation covers the distinction between unknown worlds (more sandbox-style) and known worlds (more open-world style), with examples from the hosts' campaigns including Karameikos and Dark Passages. They discuss specific techniques for managing time in different game scenarios, from tactical combat to long investigative tasks, and conclude by addressing how different game structures require different pacing approaches based on the genre and world being created.</p><p><br></p><p>Thanks to the other Matt for the call-in.</p><p>Thanks to you for listening and supporting the show.</p><p><br></p><p><strong>GOT A QUESTION?</strong></p><p>Ask us via voice message:</p><p><a href=\"https://speakpipe.com/gurpstalk\" rel=\"noopener noreferrer\" target=\"_blank\"><u>speakpipe.com/gurpstalk</u></a></p><p><br></p><p>Ask us via an email:</p><p><a href=\"mailto:gurpstalk@pm.me\" rel=\"noopener noreferrer\" target=\"_blank\"><u>gurpstalk@pm.me</u></a></p><p><br></p><p><strong>PAT'S BLOG:</strong></p><p><a href=\"https://processinggurps.com/\" rel=\"noopener noreferrer\" target=\"_blank\"><u>Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS</u></a></p><p>OR</p><p><a href=\"https://processinggurps.com/\" rel=\"noopener noreferrer\" target=\"_blank\"><u>https://processinggurps.com/</u></a></p><p><br></p><p><strong>RPR PATREON: </strong><a href=\"https://patreon.com/rpgrescue\" rel=\"noopener noreferrer\" target=\"_blank\"><u>patreon.com/rpgrescue</u></a></p><p><br></p><p><strong>THANKS:</strong></p><p>Jon from Tale of the Manticore for the music:</p><p><a href=\"https://taleofthemanticore.podbean.com/\" rel=\"noopener noreferrer\" target=\"_blank\"><u>https://taleofthemanticore.podbean.com/</u></a></p><p><br></p><p>Logo by MJ Hiblen:</p><p><a href=\"https://www.patreon.com/MJHiblenART/\" rel=\"noopener noreferrer\" target=\"_blank\"><u>https://www.patreon.com/MJHiblenART/</u></a></p>","author_name":"Che Webster & Patrick Mullen"}