{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/68870f082a38d6f5cb56c6bb/68ebb66fd8c631bb505ab766?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Big Bag 'o' Points","description":"<p><strong>How does a new GM overcome points paralysis?</strong></p><p><br></p><p>Pat and Che discussed strategies for managing point allocation in GURPS, emphasizing the importance of hands-on experience and starting with smaller, simpler campaigns. They advised new GMs to experiment with character creation, focusing on attributes and skills before moving to disadvantages and advantages. For superhero campaigns, they recommended starting with street-level scenarios and gradually increasing complexity. Che suggested sitting down with an experienced GM to learn the process, while Pat highlighted the value of using bio sheets and organic advantages in character creation.</p><p><br></p><p>Big thanks to Alex for the call-in that inspired this episode!</p><p><br></p><p>Please be aware, we're moving to a bi-weekly release schedule after this episode.</p><p><br></p><p><strong>GOT A QUESTION?</strong></p><p>Ask us via voice message:</p><p><a href=\"https://www.speakpipe.com/gurpstalk\" rel=\"noopener noreferrer\" target=\"_blank\">speakpipe.com/gurpstalk</a></p><p><br></p><p>Ask us via an email:</p><p><a href=\"mailto:gurpstalk@pm.me\" rel=\"noopener noreferrer\" target=\"_blank\">gurpstalk@pm.me</a></p><p><br></p><p><br></p><p><strong>THANKS:</strong></p><p>Jon from Tale of the Manticore for the music:</p><p><a href=\"https://taleofthemanticore.podbean.com/\" rel=\"noopener noreferrer\" target=\"_blank\">https://taleofthemanticore.podbean.com/</a></p><p><br></p><p>Logo by MJ Hiblen:</p><p><a href=\"https://www.patreon.com/MJHiblenART/\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.patreon.com/MJHiblenART/</a></p>","author_name":"Che Webster & Patrick Mullen"}