{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/68870f082a38d6f5cb56c6bb/688b1fcf6bbbf6afc7436ec0?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Campaign Starts","description":"<p>Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (Cry Havoc T2K) discuss today's topic: </p><p><br></p><p><strong>We're going to run our long-form game using the GURPS Fourth Edition rules. How do we get started setting up a campaign?</strong></p><p><br></p><p>We discuss the challenges and joys of adapting existing game settings to GURPS for long-form play, emphasizing the importance of maintaining the system's strengths while acknowledging time and work constraints.&nbsp;</p><p><br></p><p>We discuss setting up a long-form campaign, focusing on the basic interrogatives of \"who,\" \"what,\" \"when,\" \"where,\" and \"why.\" We emphasize the importance of having a clear theme or \"glue\" that holds the game together, such as a shared goal or faction.&nbsp;</p><p><br></p><p>Pat shares his experience of running a low-magic ancient Rome campaign, explaining how he and his players chose the setting during a session 0.&nbsp;Pat emphasizes the importance of giving players choices about the campaign's timing and setting to ensure long-term engagement and to reduce GM workload.&nbsp;</p><p><br></p><p>Big thanks to Andrew for calling in!</p><p><br></p><p><br></p><p><strong>GOT A QUESTION?</strong></p><p><br></p><p>Ask us via voice message:</p><p><a href=\"https://www.speakpipe.com/gurpstalk\" rel=\"noopener noreferrer\" target=\"_blank\">speakpipe.com/gurpstalk</a></p><p><br></p><p>Ask us via an email:</p><p><a href=\"mailto:gurpstalk@pm.me\" rel=\"noopener noreferrer\" target=\"_blank\">gurpstalk@pm.me</a></p><p><br></p><p><br></p><p><strong>THANKS:</strong></p><p><br></p><p>Jon from Tale of the Manticore for the music:</p><p><a href=\"https://taleofthemanticore.podbean.com/\" rel=\"noopener noreferrer\" target=\"_blank\">https://taleofthemanticore.podbean.com/</a></p><p><br></p><p>Logo by MJ Hiblen:</p><p><a href=\"https://www.patreon.com/MJHiblenART/\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.patreon.com/MJHiblenART/</a></p><p><br></p><p><br></p><p><strong>DISCLAIMER &amp; NOTICE:</strong></p><p><br></p><p>The material presented here is our original creation, intended for use with the&nbsp;<a href=\"http://www.sjgames.com/gurps/\" rel=\"noopener noreferrer\" target=\"_blank\">GURPS</a>&nbsp;system from&nbsp;<a href=\"http://www.sjgames.com/\" rel=\"noopener noreferrer\" target=\"_blank\">Steve Jackson Games</a>. This material is not official and is not endorsed by Steve Jackson Games.</p><p><br></p><p><a href=\"http://www.sjgames.com/gurps/\" rel=\"noopener noreferrer\" target=\"_blank\">GURPS</a>&nbsp;is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the&nbsp;<a href=\"http://www.sjgames.com/general/online_policy.html\" rel=\"noopener noreferrer\" target=\"_blank\">SJ Games online policy</a>.</p><p><br></p><p><br></p>","author_name":"Che Webster & Patrick Mullen"}