{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/687ec3b9a2391fe4322444df/6a9ca37d2a7730b896d8077b?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"The Retro Respawn - Ep 22 - New Super Mario Bro's","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/687ec3b9a2391fe4322444df/1788650828882-686b96ee-c6ae-40fa-a6cd-e0a7ad7f3148.jpeg?height=200","description":"<p>When Nintendo dropped New Super Mario Bros. on the Nintendo DS in 2006, it wasn’t just another Mario title — it was a <em>statement</em>. After years of 3D adventures, Mario sprinted back onto a 2D plane with fresh energy, new tricks, and a modern coat of paint. The game blended nostalgia with innovation: classic Goomba‑stomping and flagpole finishes paired with wall jumps, mega mushrooms, and physics that made every hop feel buttery smooth.</p><p>Set across eight vibrant worlds, the game reimagined the Mushroom Kingdom with DS‑era flair — lush forests, bubbling lava caverns, haunted mansions, and sky‑high fortresses. Mario’s mission was familiar but timeless: rescue Princess Peach from Bowser and Bowser Jr., who team up to create one of the series’ most memorable villain duos.</p><p>The result? A phenomenon. <em>New Super Mario Bros.</em> didn’t just sell — it exploded, becoming one of the best‑selling DS games ever and kickstarting an entire sub‑series that would define Nintendo’s handheld and console libraries for the next decade. It’s the game that proved 2D Mario wasn’t retro… it was eternal.</p>","author_name":"Callum Ewing & Billy Ewing"}