{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/68357ec21b846c88bdcd7480/69a952cdf413fba64f97c98d?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"138: Kill, pivot, commit? … the swing dance switcheroo","description":"<p>You're doing everything right. The team is working hard, the process looks sensible, the effort is real. And yet — somehow — it's still not working. And nobody quite wants to say why.</p><p><br></p><p>In this one, we use our own dance teaching as a live case study in kill, pivot, commit decisions: two years of tweaks, probes, and exhausted options before one unexpected forcing function finally made the decision for them.</p><p><br></p><ul><li>Why the real problem is often visible — but no one can look at it straight on</li><li>The difference between a panicked pivot and one that feels like <em>settling</em> (the good kind)</li><li>How \"problems grow to the size they need to\" before you can act — and what that costs in the meantime</li><li>The invisible organisational boundaries that make the logical option impossible</li><li>Why loyalty to early customers makes the necessary pivot harder than it should be</li><li>The Transactional Analysis trap that turns your friends into an audience for a problem you don't actually want solved</li><li>Fat Duck or McDonald's — and why the middle is the worst place to be</li></ul><p><br></p><p>For anyone who's been doing the sensible thing for long enough to suspect the sensible thing isn't working.</p><p><br></p><p><strong>Links &amp; References</strong></p><p><br></p><ul><li>Luca Dellanna's 100 Truths You Will Learn Too Late <a href=\"https://luca-dellanna.com/books\" rel=\"noopener noreferrer\" target=\"_blank\">https://luca-dellanna.com/books</a> </li><li>Eric Berne's Games People Play, including \"Why Don't You — Yes But\" <a href=\"https://en.wikipedia.org/wiki/Games_People_Play_(book)\" rel=\"noopener noreferrer\" target=\"_blank\">https://en.wikipedia.org/wiki/Games_People_Play_(book)</a></li><li>Adam Mastroianni's Experimental History <a href=\"https://www.experimental-history.com/p/two-stupid-facts-that-rule-the-world\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.experimental-history.com/p/two-stupid-facts-that-rule-the-world</a></li></ul><p><br></p><p><br></p>","author_name":"Tom Kerwin"}