{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6821ebc1182b2144af451ca4/69937bfb989966fe08b0469b?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Scott McCloud - Understanding Comics, The Invisible Art","description":"<p>In this episode we attempt to verbally describe a comic book. But not just any comic book. Scott McCloud's 1993 \"Understanding Comics\" is a comic about comics; not necessarily how to make them, but how they \"work\" for readers. Your librarians Tom and Joe jump about the book in no particular order, picking apart what they personally got from the book, and highlighting areas where we think there's something interesting in there for an indie dev.&nbsp;</p><p><br></p><p>TOPICS INCLUDE:</p><p>&gt; how videogames are interactive cartoons</p><p>&gt; semiotics and the psychology of images</p><p>&gt; how \"gaps\" and \"holes\" in stories create engagement</p><p>&gt; nonlinear narrative in different media</p><p>&gt; starting projects with \"ideas\" vs starting with craft</p><p><br></p><p>TIMESTAMPS:</p><p>00:00 intro&nbsp;</p><p>01:45 why this book</p><p>06:15 overview</p><p>11:35 indie games and cartoon aesthetics</p><p>14:02 two mediums with the same status issue</p><p>16:22 iconic representation and identification</p><p>18:55 history and definition of comics</p><p>23:02 the semiotics of comics</p><p>30:12 the three types of image</p><p>41:00 gamers love a ruined city</p><p>44:48 time is weird in comics</p><p>49:45 \"closure\" in media psychology</p><p>52:33 non-linear moments in comics</p><p>57:29 the meaning of lines and colours</p><p>59:20 showing &amp; telling / multimodality</p><p>65:35 self-referentiality as a sign of a mature medium</p><p>68:50 McClouds 6 Steps of Creativity</p><p>73:20 finishing projects vs starting new ones</p><p>68:13 what's next?</p><p><br></p><p><br></p><p>OTHER REFERENCES:</p><p>Juniper Dev on Little White Guys: https://www.youtube.com/watch?v=banRsciq1ww</p><p>Ian Bogost's 2023 essay on Gone Home: https://lareviewofbooks.org/article/perpetual-adolescence-the-fullbright-companys-gone-home/</p><p>\"Storyteller\" Comicbook-Interface Puzzle Game: https://store.steampowered.com/app/1624540/Storyteller/</p><p>\"Her Story\" Narrative Puzzle Game https://store.steampowered.com/app/368370/Her_Story/</p><p>\"The Beginner's Guide\" (example of a \"reflexive\"/self-referential game) https://store.steampowered.com/app/303210/The_Beginners_Guide/</p><p>wiki page of Pierre Bourdieu's \"Distinction\" (sociology of taste) https://en.wikipedia.org/wiki/Distinction_(book)</p><p>The original game design \"MDA Theory\" paper: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://users.cs.northwestern.edu/~hunicke/MDA.pdf</p><p>McCloud's 6 Steps of Creativity explained using SoundCloud Rappers: https://rudycraiglcgr.blogspot.com/2016/08/this-for-lcgn-class-we-had-to-read.html</p><p>Derek Yu on finishing games: https://makegames.tumblr.com/post/1136623767/finishing-a-game</p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p>","author_name":"Joe Baxter-Webb"}