{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6792b01b93fa6bc1b502a257/69f98d443371a53209f4df73?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"#29 Pixels to Pieces: The Challenge of creating Hitman The Board Game - with MOOD Publishing","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/6792b01b93fa6bc1b502a257/1777962357391-ca2da696-5b9f-4a41-9e22-dba15719596b.jpeg?height=200","description":"<p>🎯 From Digital to Tabletop – Can Every Game Become a Board Game?</p><p> In this week’s episode, we take on one of the board game world’s most exciting (and risky) challenges: transforming beloved IPs into analog experiences.</p><p>What happens when major brands meet cardboard, dice, and players around a table? Is it a shortcut to success—or a minefield of expectations?</p><p>We’re joined by Jacob and MC from Mood Publishing and dive deep into the work behind <em>Hitman: The Board Game</em>. How do you capture the feeling of a stealth game without a computer doing the heavy lifting in the background? What has to be sacrificed—and what absolutely cannot be lost?</p><p>💥 We talk design challenges</p><p> 🕵️ Sneak into the world of Hitman</p><p> 🎲 And discuss what it really takes to succeed with a licensed game</p><p>An episode for anyone who loves board games, game design—or just wonders why some games feel right… while others completely miss the mark.</p>","author_name":"Fredrik Rosenqvist"}