{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/674cf5861c6967d814005868/6a66bbff8c6152b11f7ca7b9?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Do you like your TTRPGs crunchy or streamlined?","description":"<p>This week on the&nbsp;<a href=\"https://blizzardwatch.com/category/tavern-watch\" rel=\"noopener noreferrer\" target=\"_blank\">Tavern Watch Podcast</a>, we wander very naturally into one of the most age-old discussions among tabletop players and GMs alike: do you have a preference for crunchy systems or streamlined ones? Do you get giddy at the idea of&nbsp;<em>Shadowrun</em>'s forty pages of equipment and entirely separate game-within-a-game for Technomancers? Is&nbsp;<em>D&amp;D</em>about as heavyweight a game as you like to get, or is even that too much and you'd rather have something like&nbsp;<em>Kids on Bikes</em>? Opinions on this always vary wildly, and it's a fun discussion to have every so often -- especially because sometimes playing games will either reinforce or flip an opinion.</p><p><br></p><p>On the news front, beloved Seattle-area cryptid&nbsp;<a href=\"https://www.enworld.org/threads/seattle-based-wild-raccoon-jimothy-gets-official-d-d-stats.719994/\" rel=\"noopener noreferrer\" target=\"_blank\">Jimothy has stats in&nbsp;<em>D&amp;D</em>&nbsp;now</a>,&nbsp;<a href=\"https://www.enworld.org/threads/paizo-archives-of-nethys-reach-new-agreement.720020/\" rel=\"noopener noreferrer\" target=\"_blank\">Paizo reaches a new agreement with Archives of Nethys</a>&nbsp;(great news given the incredible service the Archives offer the community),&nbsp;<em>Daggerheart</em>&nbsp;is&nbsp;<a href=\"https://www.daggerheart.com/thevoid/\" rel=\"noopener noreferrer\" target=\"_blank\">testing a Summoner class</a>&nbsp;as part of the new Blood domain (shared with Critical Role favorite the Blood Hunter), and Matt's perennial favorite&nbsp;<a href=\"https://www.enworld.org/threads/godzilla-comes-to-marvel-multiverse-roleplaying.719952/\" rel=\"noopener noreferrer\" target=\"_blank\">Godzilla is coming to the&nbsp;<em>Marvel Multiverse Role-Playing Game</em>&nbsp;later this year</a>. Will we see the storyline return where Reed Richards shrinks Godzilla and sends her back in time? Were you&nbsp;<em>at all</em>&nbsp;surprised to learn that that was a Reed Richards plan? Of course you weren't. The crowdfunding roundup this time includes&nbsp;<a href=\"https://www.backerkit.com/c/projects/rocketjump/dungeons-and-daddies-not-a-bdsm-sourcebook\" rel=\"noopener noreferrer\" target=\"_blank\"><em>Dungeons and Daddies</em>&nbsp;(not a BDSM sourcebook)</a>, cozy Hobbit murder-mystery solving game&nbsp;<a href=\"https://www.backerkit.com/c/projects/pelgrane-press/merryshire-detective-club\" rel=\"noopener noreferrer\" target=\"_blank\"><em>Merryshire Detective Club</em></a>, and the beginning of developer logs on the&nbsp;<em>Masks 2E</em>&nbsp;Kickstarter ahead of its eventual launch, starting with:&nbsp;<a href=\"https://www.kickstarter.com/projects/magpiegames/masks-a-new-generation-second-edition-ttrpg\" rel=\"noopener noreferrer\" target=\"_blank\">why a new edition of&nbsp;<em>Masks</em></a>?</p><p>&nbsp;</p><p>Music from this episode is “Midnight Tale” Kevin MacLeod (<a href=\"http://incompetech.com/\" rel=\"noopener noreferrer\" target=\"_blank\">incompetech.com</a>), licensed under&nbsp;<a href=\"http://creativecommons.org/licenses/by/4.0/\" rel=\"noopener noreferrer\" target=\"_blank\">Creative Commons: By Attribution 4.0 License</a>.</p>","author_name":"Blizzard Watch"}