{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/671f5b4df3077ae7ab21f24f/6aea341b4ca6aa86042d14bd?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Carcass Clad and life after success with Wrong Organ live at Comic Con","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/671f5b4df3077ae7ab21f24f/1793733543972-a7fd61f2-b472-4e73-b88b-bd343be0b684.jpeg?height=200","description":"<p>In this live episode from Comic Con, we have the great honor of welcoming back Wrong Organ, the creators of <em>Mouthwashing</em>!</p><p><br></p><p>Johanna Kasurinen, Narrative Designer &amp; Creative Lead, and Jeffrey Tomec, Gameplay Director &amp; Programmer, join Kontrollrummet on stage to talk about life after the breakout success of <em>Mouthwashing</em> and dive into their upcoming title: <em>Carcass Clad</em>!</p><p><br></p><p>Listen to find out how they went from selling dental hygiene products across the galaxy to navigating a claustrophobic tank through frozen tundras inspired by the Finnish Winter War. Hear all about the communication chaos of managing a cramped three-person crew, the tactile thrill of igniting a tank engine, their personal favorite roles, and how they balance physical gameplay with intense claustrophobia. We also explore ludonarrative design, whether <em>Carcass Clad</em> is part of a larger shared universe, what it really feels like trying to follow up a critical horror hit. Also: are they are Team GTA or Team Zelda? Or perhaps Team WoW: Forever?</p><p><br></p><p>Make sure to wishlist <em>Carcass Clad</em>!</p>","author_name":"Björn och Viktor"}