{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/670c223adf4dd6f896322012/687ffd5cf6d4262b0790a5d4?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Loop Hero","description":"<p>This week we add the 2021 autobattler (tower defense?) Loop Hero to the tier list. The metaprogression in this one got a little too glaring for us - do we go all the way to the bottom of the tier list?</p><p><br></p><p>Join the RoguePod LiteCast Discord! https://discord.gg/EEwq9VGGKb</p><p>Check out the full tier list at roguepod.show!</p><p><br></p><p>Another Devolver Digital published game in the books, on this episode we discuss the four man team Russian team behind Loop Hero and the role that &quot;zero player games&quot; played in inspiring them to put this game together. We then talk mechanics, synergies, bosses, and the concept of building a village as your metaprogression system (among other things).</p><p><br></p><p>This is one where Danny is being a bit of a wiener in that he got pretty sucked into this game when it initially released (pre-podcast days) but then was much more critical of it upon revisiting. Once the dopamine factory stopped flowing we felt that Loop Hero was just a layer over a big vertical metaprogression grind - the runs passively make you stronger, and you keep playing until your passive strength gets you over a hump. We want lots of skill expression in our roguelites! Ended up taking a pretty hard hit on the tier list because of this.</p>","author_name":"Danny & David"}