{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/670c223adf4dd6f896322012/686b4bcb3b5dc9fc22cbeb22?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Drop Duchy","description":"<p>This week we cover the new (2025) tetris-deckbuilder mashup from Sleepy Mill Studio, Drop Duchy, and add it to the tier list. Is it a puzzle game or a Tetris game? Does it matter?</p><p><br></p><p>Join the RoguePod LiteCast Discord! https://discord.gg/EEwq9VGGKb</p><p>Check out the full tier list at roguepod.show!</p><p><br></p><p>On this episode we talk Tetris and David&#39;s deep love for it, then try to reconcile how not-Tetris this game is despite the very Tetris-forward presentation of it. If you go into Drop Duchy expecting a roguelite take on Tetris then you&#39;re probably in for a bad time, but if you just look at it like a new puzzle roguelite then there is a lot to like here. We talk about the development (it started as a training project then went for a commercial release) and the specifics: different phases, acts, bosses, buildings, factions, and difficulty modifiers.</p><p><br></p><p>We found Drop Duchy to be a really unique take on a puzzle game - it&#39;s a clever system which brings in some deck-building elements along with a rock-paper-scissors style combat that is influenced by the relative positions of your buildings and terrain that is plopped down onto the board. The metaprogression felt a little tacked on and there&#39;s maybe some balancing that should happen at the higher difficulty levels, but we&#39;re reviewing this pretty shortly after release and seems the developers will keep supporting in.</p><p><br></p><p>Definite recommend if this is your kind of genre!</p>","author_name":"Danny & David"}