{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/670c223adf4dd6f896322012/67c78e7748f26a4bcac506cc?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Tiny Rogues","description":"<p>This week we cover the 2022 (early access) bullet hell Tiny Rogues and add it to the tier list! What happens when Danny and David disagree on tier list placement?</p><p><br></p><p>Join the RoguePod LiteCast Discord! <a href=\"https://discord.gg/EEwq9VGGKb\" rel=\"noopener noreferrer\" target=\"_blank\">https://discord.gg/EEwq9VGGKb</a></p><p>Check out the full tier list at roguepod.show!</p><p><br></p><p>On this episode we go through the background that led to Tiny Rogues: the developer says he &quot;sucked at Gungeon and had a dire wish to level up in the game and get some stats like in Path of Exile and brute force through [his] way through the game without needing to dodge things&quot;. Therein lies the whole thing Danny bumped on in this game - it presents itself as a bullet-hell but you can quickly get so overpowered that you never actually engage in the boss patterns or systems. Perhaps though that was user-error since he didn&#39;t understand the endgame difficulty system!</p><p><br></p><p>Tiny Rogues is a fantastic new entry to the roguelite canon - we&#39;ve always felt that Diablo 2 is the GOAT in terms of loot and it&#39;s really fun to see that system ported in to a new roguelite. We realized while recording this episode that the early-access of it all makes it a bit hard to add to the tier list and we vowed to revisit the game when it gets a 1.0 release. That may also address a lot of the small quibbles with the game. Tiny Rogues didn&#39;t quite have the legs to get it into A tier but we&#39;ll see what it looks like in a few years!</p>","author_name":"Danny & David"}