{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/66ece4c40807ffb4e88f2a70/6a0a33e468dc584edae165e7?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"DnD Locations: THE ABYSS","description":"<p>The Abyss is the infinite chaotic evil plane of Dungeons &amp; Dragons — home to demon lords, the Blood War, and 50 years of D&amp;D lore that has grown weirder with every edition. In this episode we map out the essential reading list (from 1977's Monster Manual through 2006's Fiendish Codex I to 2018's Mordenkainen's Tome of Foes), explain the demon hierarchy from larvae and dretches up to balors and demon lords, and break down what demons actually want — which turns out to be less \"conquest\" and more \"metaphysical infection.\" We tour iconic layers including Pazunia and its iron fortresses, Demogorgon's Gaping Maw, Baphomet's shifting Endless Maze, Orcus's frozen palace city of Naratyr on Thanatos, Graz'zt's deceptively hospitable Azzagrat, and the corpse-cathedrals of Zionyn where the obyrith Obox-ob broods over losing his title as the original Prince of Demons. Plus: the Blood War, the obyrith backstory, and why the Abyss can never have a real king.</p><p><br></p><p>Dungeons and Dragons, D&amp;D, DnD, The Abyss, demon lords, Demogorgon, Orcus, Graz'zt, Baphomet, Obox-ob, Blood War, Planescape, Fiendish Codex, Mordenkainen's Tome of Foes, Out of the Abyss, D&amp;D lore, tabletop RPG, TTRPG, D&amp;D cosmology, planes of existence</p>","author_name":"Sean McDonnell"}