{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/66a3c6ec72497b61153ae95c/6724fe932e75ed434aec2c25?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Social simulation in games: what is it and why isn’t there more of it?","description":"<p>In this episode, we talk about social simulation in games, taking as our starting point Mitu Khandaker's talk ‘Thinking about people: Designing games for social simulation’. Hosts Dr. Ibi and Dr. Joe discuss:</p><p><br></p><ul><li>What’s a social sim?</li><li>Autonomous behaviour versus authored branching stories</li><li>Social simulation in tabletop games</li><li>What are NPCs for?</li><li>The multiple functions of communication and interaction in real life and games</li><li>Games such as The Sims, Baldur's Gate 3, Skyrim, Dragon Age, Redshirts, and Ctrl.Alt.DEL</li></ul><p><br></p><p>Contains some strong (and other type types of) language.</p><p><br></p><p>📜 If you would like more Say It Like You Play It content, you can find our <strong>BLOG</strong> here: https://ibibaxterwebb.wordpress.com/blog-podcast/</p><p><br></p><p>☕ If you would like to <strong>support us</strong>, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit</p><p><br></p><p>📺 We're also on <strong>YouTube</strong>: https://www.youtube.com/@SayItLikeYouPlayIt</p><p><br></p><p><br></p><p>📚 <strong>Resources</strong>:&nbsp;</p><p><br></p><p>Jakobson, Roman. 1960.&nbsp;‘Linguistics and poetics’. In&nbsp;T. Seboek (ed.) Style in Language, MIT Press, 350-377.</p><p>Available at: https://www.academia.edu/download/33061075/Jakobson_Eks_15_F12.pdf</p><p><br></p><p>Khandaker, Mitu. 2015 ‘Thinking about people: Designing games for social simulation’, Game Developers Conference, San Francisco.</p><p>Video available at: https://www.youtube.com/watch?v=haNy1kSHMt8&amp;t=2591s&nbsp;</p><p><br></p><p>Mathiot, Madeleine &amp; Garvin, Paul L. 1975. ‘The functions of language: A sociocultural view’,&nbsp;Anthropological Quarterly, 48(3). 148–156. DOI: https://doi.org/10.2307/3316921</p><p><br></p><p>Searle, John R. 1975. ‘A taxonomy of illocutionary acts.’ In K. Gunderson (ed.) Language, Mind, and Knowledge, University of Minnesota Press, 344–369.</p>","author_name":"Ibi Baxter-Webb & Joe Baxter-Webb"}