{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/65f99769d324f80016529eaa/67d00fb8db8032f604efffc2?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Ep 1197: Young Stock Podcast: the making of Farming Simulator 25","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/65f99769d324f80016529eaa/1741688472840-b8600196-27b4-48f6-9a8f-ee8a56996bff.jpeg?height=200","description":"<p>This week on the show, James Hanly held a video call with American-based video gamer Kermit Ball.</p><p>Kermit is the community coordinator at GIANTS Software for the game Farming Simulator 25, the world’s largest realistic farming-related videogame.</p><p>He breaks down how the developers capture all the machinery and buildings in exact detail, some of the games new features and if real-life farmers make the best players.</p>","author_name":"Irish Farmers Journal"}