{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/65d517988c285e0016aeaf95/65d564a1f7160f0016f5f88e?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Episode 3: Dead Space Remake","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/65d517988c285e0016aeaf95/1708739651324-51d15eef95f7fe45fffd87754237bb1c.jpeg?height=200","description":"<p>Trigger Warning: Suicide and Murder of Fictional Characters</p><p><br></p><p>Today we talk about Dead Space and its Remake, an action-horror game where you play as Isaac Clarke as he explores the wrecked space ship called the Ishimura. We take a look at Isaac and his mental well being while experiencing this traumatic event in real time, some of his treatments, and then talk a bit about horror game design. Then we chat about what games we’re enjoying now!</p><p><br></p><p>Timestamps:</p><ul><li>Deadspace Remake Background - 03:12</li><li>Issac Clarke Character Analysis - 10:23</li><li>Trigger Warning: Suicide and Murder of Fictional Characters - 15:20</li><li>Case Study - 28:19</li><li>Treatment Plan - 36:33</li><li>Horror Game Design - 47:42</li><li>What Else We’ve Been Playing - 01:13:10</li></ul><p><br></p><p>Tracks are:</p><p>&nbsp;\"Screen Saver\" Kevin MacLeod (incompetech.com)</p><p>Licensed under Creative Commons: By Attribution 4.0 License</p><p><a href=\"http://creativecommons.org/licenses/by/4.0/\" rel=\"noopener noreferrer\" target=\"_blank\">http://creativecommons.org/licenses/by/4.0/</a></p><p><br></p><p><br></p><p>If you are experiencing any sort of mental health distress, or just need someone to talk to, please contact some of these resources gathered on <a href=\"https://www.nimh.nih.gov/\" rel=\"noopener noreferrer\" target=\"_blank\">https://www.nimh.nih.gov/</a></p><p><br></p><p><br></p><h1>Resources Used for the Episode:</h1><ul><li><a href=\"https://deadspace.fandom.com/wiki/Dead_Space_(2023)\" rel=\"noopener noreferrer\" target=\"_blank\">Dead Space Fan Wiki</a></li><li><a href=\"https://www.linkedin.com/pulse/fundamentals-designing-horror-game-thomas-eaves/\" rel=\"noopener noreferrer\" target=\"_blank\">The Fundamentals of Designing a Horror Game</a></li></ul><p>Articles:</p><ul><li><a href=\"https://psycnet.apa.org/record/2018-58515-001\" rel=\"noopener noreferrer\" target=\"_blank\">Horror, personality, and threat simulation</a></li><li><a href=\"https://intellectdiscover.com/content/journals/10.1386/jgvw.2.1.3_1\" rel=\"noopener noreferrer\" target=\"_blank\">Uncanny behavior in survival horror games</a></li><li><a href=\"https://ieeexplore.ieee.org/abstract/document/6681492\" rel=\"noopener noreferrer\" target=\"_blank\">Towards the Design of Affective Survival Horror Games:</a></li></ul>","author_name":"Brandon Craw and Joe Moreno"}