{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/65d39d87fff35b001693b519/6a73bb5fe188bf946fcf39f5?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Safety Is [Redacted] with Rachel Kowert | Side Quests: Games for Change, Frameworks & the Fight for Physical Media","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/65d39d87fff35b001693b519/1785968685229-bccde66d-4d71-46c1-a21f-064397bd2a8f.jpeg?height=200","description":"<p>What does a healthy gaming community actually look like, and can you measure it?</p><p><br></p><p>In the first episode of Side Quests, our recurring gaming series, I sit down with Rachel Kowert fresh off Games for Change in New York. We dig into what's moving in gaming right now: community health frameworks, the slow death of physical media, industry layoffs hitting safety and accessibility teams, and why the future of games is social.</p><p><br></p><p>We also get into Rachel's framework era (EFFECT, reporting categories, and the CHEER model for measuring community health), what actually makes a code of conduct work, and a preview of the Digital Thriving Summit in Helsinki.</p><p><br></p><p>0:00 Cold open</p><p>2:30 Games for Change recap</p><p>6:00 Raising Good Gamers and the parent white paper</p><p>13:50 Rachel's framework era: AFFECT, reporting categories, CHEER</p><p>19:20 The CHEER model explained</p><p>26:00 The end of physical media</p><p>32:00 Industry layoffs and safety teams</p><p>34:30 AI and the future of work in games</p><p>36:30 Helsinki Digital Thriving Summit</p><p>37:50 Rachel's DLC Leadership Program</p><p><br></p><p>Links:</p><p>Raising Good Gamers: raisinggoodgamers.org</p><p>DLC Leadership Program: https://dlcleadership.org/</p>","author_name":"Matthew Soeth"}