{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/65d2834580031200162aeefe/682e4a32f1e6dabeea5c204a?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Entered: Building a High-Tech Narratively Rich Open World Game - IEN Immersive Summit 2024","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/65d2834580031200162aeefe/1747864021947-ba72ade6-4039-4b24-a484-2d65f88b40c3.jpeg?height=200","description":"<p>Take a deep dive with Jeroen van Hasselt (Co-Founder, Entered), into the trials and triumphs of producing a unique, 200-minute-long game experience such as Demise of the Gricers, that pushes the boundaries of conventional escape game design. Explore the intricacies of world-building, next-level player equipment, narrative &amp; system design, player engagement and training your actors to deliver upon a seamless, organic real-life immersive experience.</p><p><br></p><p>This talk was recorded at the Immersive Experience Network Summit in October 2024 and is supported by Arts Council England and our industry partners Illusion Design &amp; Construct, Mance Communications, White Light, Deterministic, Immersif, d&amp;b audiotechnik, Scene2, Little Lion Entertainment, Entourage, and Vista Insurance.</p><p><br></p><p>Discover more content from IEN: https://immersiveexperience.network/articles/</p>","author_name":"Immersive Experience Network"}