{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/656a381dff3911001256c7bf/69f2d314eaa0279b7c952bfb?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Diablo 4: Lord of Hatred, and other junk we have to talk about","description":"<p>This week, Matt, Joe, Liz, and our special guest host Six, are all waiting patiently to talk about&nbsp;<em>Lord of Hatred</em>, the new expansion for&nbsp;<em>Diablo 4</em>&nbsp;which came out earlier this week. So they'll talk a little bit about&nbsp;<em>World of Warcraft</em>&nbsp;patch 12.0.5 first, kind of like the concept of \"eating the frog,\" where you do the gross thing first to get it out of the way as fast as possible. Patch 12.0.5 probably wasn't that bad -- probably -- but it did have its grossness, with so many bugs that Blizzard apologized in a blog post, and Senior Game Designer Paul Kubit went on our bestie&nbsp;<a href=\"https://www.youtube.com/watch?v=HV2E9dpQdZM\" rel=\"noopener noreferrer\" target=\"_blank\">Evitel and some other dude</a>'s podcast and did damage control. Oh, and&nbsp;<em>Hearthstone</em>&nbsp;announced a thing. Class minisets, or whatever.</p><p><br></p><p>But then, they got to talk about&nbsp;<em>Lord of Hatred</em>&nbsp;and oh boy are they excited about it. They thought a lot of the changes revolutionized how the game feels and plays -- maybe not all the way up to a&nbsp;<em>Reaper of Souls</em>&nbsp;for how it made&nbsp;<em>Diablo 3</em>suddenly a classic, but it's close. Skill trees, charms, bears -- and no story spoilers, even though Joe already got spoiled on it.</p>","author_name":"Blizzard Watch"}