{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/655cbab40020990012e2defc/66da7dfcd740de0852f28e96?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"\"Engine, Engine, Number... 9?!?\"","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/655cbab40020990012e2defc/1725593326278-d93d13a1-0735-4f70-984f-a8d5cf9e8e8e.jpeg?height=200","description":"<p>This week, Harvey &amp; K examine the history of video game engines! The fellas reminisce over the early years of coding/programming for the classic consoles &amp; discuss how modern advancements in technology have yielded ubiquitous engines like Unreal- which allows every aspiring developer the ability to make games that can hang with the big studios and publishers!  </p>","author_name":"Proxima Studio"}