{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6556539150cd070012089193/66425702e18d8b001320e51f?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Tavern Watch Plays Pathfinder 03: This is why you don't split the party","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/6556539150cd070012089193/1715623123382-09443982901537277d3043fbb12e9bdf.jpeg?height=200","description":"<p>GM Matt Rossi continues to guide the hapless&nbsp;<a href=\"https://blizzardwatch.com/tag/tavern-watch-plays/\" rel=\"noopener noreferrer\" target=\"_blank\">Tavern Watch crew</a>&nbsp;through a&nbsp;<em>Pathfinder 2e</em>&nbsp;game, based on the classic Rise of the Runelords adventure.</p><p><br></p><p>This week, we faced the classic tabletop conundrum: if one of your party members is slower than the rest, should you leave them behind as you sprint ahead into adventure? They'll eventually catch up, right? It'll be fine. (And I'm sure you would have all made the same choice in our place.)</p>","author_name":"Blizzard Watch"}