{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6545156bc9f8f80011e08ea6/6892563581843395600cabb5?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Word on The Street 18: Audio Direction","description":"<p>Scott Johnson and Greg Street with guest James Ackley, Audio Director for <em>Ghost</em> at Fantastic Pixel Castle. They discuss audio design in MMOs, especially challenges with adaptive sound in open-world games versus corridor shooters and other genres. James shares his background (Monolith, ArenaNet, Amazon, Meta) and talks about leveraging in-world lore to craft immersive soundscapes. Avoiding traditional fantasy music, favoring diverse and real-world-inspired audio. Collaborative development is key! It’s all here in this episode!&nbsp;</p>","author_name":"Scott Johnson"}