{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6501051a5af62b0011318057/689bd8dfb9b9dae0c75678bd?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"PLAY RETRO 180: Shadowrun","description":"<p>This week we discuss 90s era Shadowrunl; The SNES version (1993, Beam Software/Data East) presents an isometric action-adventure with a strong narrative focus, following protagonist Jake Armitage as he uncovers a conspiracy in a cyberpunk Seattle. The Genesis version (1994, BlueSky Software/Sega) takes an open-world approach with real-time combat, Matrix hacking, and more direct role-playing elements. We also briefly discuss Shadowrun for Sega CD, an unfinished and unreleased version in development by Compile.</p>","author_name":"Scott Johnson"}