{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6500f7e38c35840011fa822f/694b42d909314afbec6143f7?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"PLAY RETRO 198: Descent","description":"<p>Descent (1995) and Descent II (1996) are six-degrees-of-freedom first-person shooters developed by Parallax Software for MS-DOS. Set entirely inside fully 3D mine complexes, the games emphasize free movement, spatial awareness, and objective-based level design. Known for their technical ambition, mouse-and-keyboard flight-style controls, and unforgiving enemy AI, the Descent series remains one of the most distinct FPS experiences of the DOS era.</p><p><br></p><p><strong>Uncut Video:</strong> <a href=\"https://youtube.com/live/iER-PDsesac?feature=share\" rel=\"noopener noreferrer\" target=\"_blank\">https://youtube.com/live/iER-PDsesac?feature=share</a>&nbsp;</p>","author_name":"Scott Johnson"}