{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/64db275277fd79001173cfd5/6756b6dbe417dbfb21e2d7ce?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Intel Promises Battlemage GPU Game Fixes, Enough VRAM and Long Term Future (feat. Tom Petersen)","description":"<p>Episode 55: Intel's Tom Petersen joins the podcast to chat about Arc Battlemage! We discuss fixing and improving game compatibility, the importance of enough VRAM, hardware design decisions including the die size, the future of the Arc division, XeSS 2 frame generation and plenty more.</p><p><br></p><p>CHAPTERS</p><p>00:00 - Intro</p><p>02:12 - The Journey from Alchemist to Battlemage</p><p>09:21 - Hardware Changes and Improving Game Compatibility</p><p>15:13 - The Importance of VRAM</p><p>20:11 - GPU Design Choices and Improvements</p><p>34:18 - The Price</p><p>38:12 - The Future of Arc: On the Chopping Block?</p><p>48:28 - XeSS 2 Frame Generation and XeLL</p><p>1:19:45 - Ray Tracing on Arc Battlemage</p><p>1:25:32 - Outro</p><p><br></p><p>SUBSCRIBE TO THE PODCAST</p><p>Audio: https://shows.acast.com/the-hardware-unboxed-podcast</p><p>Video: https://www.youtube.com/channel/UCqT8Vb3jweH6_tj2SarErfw</p><p><br></p><p>SUPPORT US DIRECTLY</p><p>Patreon: https://www.patreon.com/hardwareunboxed</p><p><br></p><p>LINKS</p><p>YouTube: https://www.youtube.com/@Hardwareunboxed/</p><p>Twitter: https://twitter.com/HardwareUnboxed</p><p>Bluesky: https://bsky.app/profile/hardwareunboxed.bsky.social</p>","author_name":"Hardware Unboxed"}