{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/64a3414fccdc64001192533c/65b97a2dadf3d50016e4c297?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Ep. 13 - Hardware Release Cycle","description":"<p>Stephen and Lucian are asked to divulge more detail about how they handle making a new hardware release and how it is much more involved than a software release. </p><p>Software is changeable, but hardware is permanent. That makes a big difference when considering what goes into a hardware release, including what you should do between prototyping and releases.</p><p><br></p><p>As always, let us know what you thought of the episode on Discord in the #ohm-episode-discussion thread for Episode 13! <a href=\"https://discordapp.com/invite/TCwy6De\" rel=\"noopener noreferrer\" target=\"_blank\">https://discordapp.com/invite/TCwy6De</a></p><p><br></p><p>For more information about Opulo, please check out the links below:</p><p><a href=\"https://www.opulo.io/\" rel=\"noopener noreferrer\" target=\"_blank\">Opulo Website</a></p><p><a href=\"https://twitter.com/OpuloInc\" rel=\"noopener noreferrer\" target=\"_blank\">Opulo Twitter</a></p><p><a href=\"https://www.instagram.com/opulo.io/\" rel=\"noopener noreferrer\" target=\"_blank\">Opulo Instagram</a></p><p><a href=\"https://www.youtube.com/@opulo\" rel=\"noopener noreferrer\" target=\"_blank\">Opulo Youtube</a></p>","author_name":"Opulo"}