{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/6474824ae689970012399b6a/6487009355088e0011cc6f2e?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Warhammer 40,000: Necrons and Tau","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/6474824ae689970012399b6a/1685443387446-00c7e31162e15e5e64bfc6ba2601f5d2.jpeg?height=200","description":"<p><strong><em>Correction</em></strong>: We mistook the Tau commander Shadowsun for Commander Farsight, the actual leader of the Farsight Enclaves.</p><p><br></p><p>This week on The Lore Axe we tackle two factions that arrived fairly late to the party in the 40,000 setting: Necrons and the Tau.</p><p><br></p><p>Launched to shake up the setting, they did just that and in more ways than one. Games Workshop weathered some criticism for making two factions deemed both overpowered and ... too nice?</p><p><br></p><p>What happens when you need to roll back on one of your factions to ensure that players don't feel bad about killing them? You get this.</p><p><br></p><p>This episode contains references to child abuse within a fictional universe.</p><p><br></p><p>Intro music by <a href=\"https://pixabay.com/users/qubesounds-24397640/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=131283\" rel=\"noopener noreferrer\" target=\"_blank\">QubeSounds</a> from <a href=\"https://pixabay.com/music//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=131283\" rel=\"noopener noreferrer\" target=\"_blank\">Pixabay</a>.</p>","author_name":"The Lore Axe"}