{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63eafb0efd06300011d00400/647e96220c47070011b44d71?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Single Player vs Multiplayer in Real Time Strategy Games","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63eafb0efd06300011d00400/1686011260353-aea0c9eb45cb9eb721ee6fcaa19d721e.jpeg?height=200","description":"<p>In this podcast we discuss the importance of single player and multiplayer in RTS games.</p><p><br></p><p>Support us on Patreon: https://www.patreon.com/RTSMasterminds</p><p>Follow us on social media: https://linktr.ee/rtsmasterminds</p><p>Brandon's channel: https://www.youtube.com/@Waywardstrategist</p><p>Balint's channel: https://www.youtube.com/@NakamuraRTS</p>","author_name":"Balint Marczin & Brandon Casteel"}