{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63dbe0223c0b1d0011855397/69e69675d2febdbec9a5069c?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Play Until Something Gets Broken","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63dbe0223c0b1d0011855397/1776718761951-c0ed791c-24e0-44d2-8677-a3abd6017caa.jpeg?height=200","description":"<p>In this fun and nostalgic conversation, we discuss Jono's observation that with indoor games especially, as the momentum builds, you keep playing until something gets broken!</p><p>There's a cheeky inevitability to it. It's a situation we've almost all certainly been in - whether you were the protagonist or not!</p><p><br></p><p>We share our childhood and adult stories of hallway ball games, broken lamps and mirrors, a university corridor culture of improvised sports, Nerf-gun firing ranges ending with a foam dart to the eye, and a school-trip pillow fight that took out a light fitting. The conversation expands to similar “stop conditions” in outdoor games and with sports injuries, and connects the idea to the Generalised Peter Principle: anything that works is pushed into progressively more challenging situations until it fails.&nbsp;</p><p><br></p><p>What are you experiences with this?</p><p><br></p><p><strong>Links to items we discussed:</strong></p><p>Jono's impossible \"lamp thru TV\" sketch has connotations of <a href=\"https://en.wikipedia.org/wiki/Relativity_(M._C._Escher)\" rel=\"noopener noreferrer\" target=\"_blank\">Escher's Impossible Staircase</a></p><p>Jono's <a href=\"https://sketchplanations.com/the-peter-principle\" rel=\"noopener noreferrer\" target=\"_blank\">sketch</a> and our <a href=\"https://podcast.sketchplanations.com/the-peter-principle/\" rel=\"noopener noreferrer\" target=\"_blank\">past podcast episode</a> about The Peter Principle</p><p>Jono's sketch on <a href=\"https://sketchplanations.com/the-generalised-peter-principle\" rel=\"noopener noreferrer\" target=\"_blank\">The Generalised Peter Principle</a></p><p>Rob referenced a visit to the <a href=\"https://en.wikipedia.org/wiki/Belleek_Pottery\" rel=\"noopener noreferrer\" target=\"_blank\">Belleek Pottery </a>factory whilst filming in Northern Ireland.</p><p><br></p><p><br></p><p><strong>Episode Summary:</strong></p><p><strong>﻿</strong>00:00 Podcast popularity in USA</p><p>01:12 The Indoor Games Rule</p><p>02:48 Ball Games Banned</p><p>04:40 Injuries End The Game</p><p>08:09 Uni Corridor Games</p><p>08:58 Sketch Breakdown</p><p>10:37 Why Indoor Play Matters</p><p>11:00 Messy Space Dreams</p><p>14:02 Adult Injuries End Games</p><p>14:58 Pillow Fight Lamp Smash</p><p>16:05 Hide Underwater Tactic</p><p>16:40 Generalized Peter Principle</p><p>17:32 Sacrificial Breakables</p><p>21:11 Anger Smashing Question</p><p>21:44 Closing </p>","author_name":"Bell Boy Productions"}