{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63d94883bacb1e0011b6409c/6835b5222780b226c73a534c?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Ancient Greek Architecture In Assassin's Creed Odyssey","description":"<p>Historians Review &amp; ﻿Ubisoft Developer Interview with Benjamin Hall</p><p><br></p><p>For the past few weeks, we have investigated the history behind <em>Assassin’s Creed Odyssey</em>. In this episode, Matt Lewis joins historian and video game writer Holly Nielsen to step into the Animus and uncover how history and gaming interact. Holly speaks exclusively to Benjamin Hall, World Director of <em>Assassin’s Creed Odyssey</em>, about how the developers met the challenge of bringing the past to life.</p><p><br></p><p><strong>Echoes of History </strong>is a Ubisoft podcast, brought to you by History Hit.&nbsp;</p><p><br></p><p>Hosted by: Matt Lewis, Dr Holly Nielsen</p><p>Edited by: Justin Keating</p><p>Produced by: Matt Lewis, Robin McConnell, Dr Holly Nielsen</p><p>Senior Producer: Anne-Marie Luff</p><p>Production Manager: Beth Donaldson</p><p>Executive Producers: Etienne Bouvier, Julien Fabre, Steve Lanham, Jen Bennett</p><p><br></p><p>Music by The Flight</p><p><br></p><p>If you liked this podcast please subscribe, share, rate &amp; review. Take part in our listener&nbsp;survey&nbsp;<a href=\"https://insights.historyhit.com/history-hit-podcast-always-on\" rel=\"noopener noreferrer\" target=\"_blank\"><strong><u>here</u></strong></a><strong>.</strong></p><p><br></p><p>Tell us your favourite Assassin's Creed game or podcast episode at <a href=\"mailto:echoes-of-history@historyhit.com\" rel=\"noopener noreferrer\" target=\"_blank\"><u>echoes-of-history@historyhit.com</u></a></p>","author_name":"History Hit & Assassin's Creed"}