{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63d7dfc0b813d60010682a29/64e6e7c744bc3f001100e977?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Behind Massive Screens | EP 15 | Art Direction in Video Games","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63d7dfc0b813d60010682a29/1693046352536-7236f5466a35451643e389b172b35be2.jpeg?height=200","description":"<p>In this episode of Behind Massive Screens, Petter and Dóri meet Marthe Jonkers, Associate Art Director at Massive Entertainment, to learn about the role that art direction plays when creating a game – the impact it has on a game’s development, how it helps set a game’s style and tone early on, and how it together with concept art communicates ideas to developers.</p><p><br></p><p>We also get insights into what it is like to work in the Japanese games industry, and what it can take for someone from outside of Japan to ace a job interview there. And what role did a certain scary zombie girlfriend play in Marthe’s career? Let’s find out!</p><p><br></p><p>Resources:</p><p>Shotdeck - shotdeck.com/</p>","author_name":"Ubisoft"}