{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63d7dfc0b813d60010682a29/64776adc6744c00011649b62?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Behind Massive Screens | EP 10 | Environment Art","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63d7dfc0b813d60010682a29/1685547239212-7a23c747834c8154fa4de6ec7cf128b4.jpeg?height=200","description":"<p>Join Petter and Dóri as they meet Keltic Vermeersch, Environment Artist at Massive Entertainment, to find out how environments in video games are created - from \"simple\" hallways to sprawling open worlds. They also learn brand new creative uses for lamps. Yes, lamps.</p><p>Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.</p>","author_name":"Ubisoft"}