{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63d7dfc0b813d60010682a29/647768282cb92f001279081e?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Behind Massive Screens | EP 9 | Adventures in Game Design","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63d7dfc0b813d60010682a29/1685546621498-8a2929c20b976a771f62982aeb7e92c4.jpeg?height=200","description":"<p>In this episode of Behind Massive Screens, Petter and Dori sit down with Lead Game Designer Lau Korsgaard to talk about experimental game design, indie development versus AAA, what uses a regular controller can have beyond the norm, and how games without rules can encourage social interaction.</p><p>Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.</p>","author_name":"Ubisoft"}