{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63d7dfc0b813d60010682a29/641ac67fd2191b0011ef1cb4?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Tech Makers | EP 4 | Forging the Future: Action","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63d7dfc0b813d60010682a29/1679476272762-4ff1eccd7b5fe8abfb4da61fbc2cd45b.jpeg?height=200","description":"<p>In this fourth episode, we explain how the SmartNav prototype manages to create more realistic and responsive behaviours for non-playable characters and how their design enhances the immersive experience for players in various open-world games. </p><p><br></p><p>Guests: Joshua Romoff (Research Scientist at Ubisoft—Ubisoft La Forge—SmartNav), Gabriel Robert (Technical Lead—Ubisoft La Forge) and Julien Varnier (Technical Architect for AI &amp; Gameplay—Far Cry 5, 4 &amp; 3)</p><p><br></p><p>A go-script media production.</p><p><br></p><p>If you liked this podcast please subscribe, rate and review. </p><p>Hosted on Acast. See <a href=\"https://www.acast.com/privacy-policy\" rel=\"noopener noreferrer\" target=\"_blank\">acast.com/privacy</a> for more information.</p>","author_name":"Ubisoft"}