{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63d7dfc0b813d60010682a29/63d7dfc9ebee320011f4898d?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Game Makers | EP 8 | Real Worlds / Virtual Worlds","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63d7dfc0b813d60010682a29/1677493533664-27f97332cbe0cda6857d60f30e061da9.jpeg?height=200","description":"<p>As VR and virtual worlds become more accessible and commonplace, and with the “metaverse” being the buzzword of the day, we explore what it means to create and explore virtual worlds. </p>\r\n<p>We spoke with Patrick Ingoldsby, art director at Ubisoft Toronto, on his team’s work representing the diversity of the near-future version of London in Watch Dogs: Legion; Renaud Person, world director at Ubisoft Annecy, about creating a game inspired by seven American National Parks for Riders Republic; and Mélanie de Riberolles, new business development director at Ubisoft, about the VR experiences Ubisoft developed based on Notre-Dame de Paris following the fire that damaged the monument in 2019. </p>\r\n<p>Music featured in this episode includes Fantaisie en Sol Mineur BWV 542 by Johann Sebastian Bach, played by Olivier Latry. With the kind permission of La Dolce Volta (℗ La Prima Volta &amp; © La Dolce Volta 2019). </p>\r\n<p>Transcripts of our podcast episodes are available on <a href=\"https://news.ubisoft.com/en-us/\">Ubisoft News</a>.</p><p>See <a href=\"https://omnystudio.com/listener\">omnystudio.com/listener</a> for privacy information.</p>","author_name":"Ubisoft"}