{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/6a0b8e5c0bb7fec0e391acdb?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Brendan Greene, game-maker (PUBG, Prologue: Go Wayback!)","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1779142142968-e1b6fd37-4b59-446f-bdf6-5786fb1082bd.jpeg?height=200","description":"<p>Brendan Greene is a game designer&nbsp;whose work&nbsp;reshaped&nbsp;the landscape of&nbsp;competitive multiplayer&nbsp;video&nbsp;games.&nbsp;Raised on a barracks&nbsp;in County Kildare, he grew up in an army family with little more than an Atari 2600 for company. He studied Fine Art in college, taught himself web design, and spent years freelancing — even moving to Brazil — before rediscovering video games through the <strong>DayZ</strong> mod for <strong>Arma 2</strong>. </p><p><br></p><p>What began as hobbyist tinkering on Reddit forums became something much bigger when he created the <strong>Battle Royale</strong> mod in 2013, inspired by the cult Japanese film.&nbsp;Three years later, the mod became <strong>PlayerUnknown’s Battlegrounds</strong>. PUBG’s brutal, hundred-player survival format exploded into a global sensation, helping cement the battle royale genre as a dominant force in modern&nbsp;video games. Now, through PlayerUnknown Productions, he has returned to his fascination with emergent storytelling with <strong>Prologue: Go&nbsp;Wayback!</strong>,&nbsp;a game that&nbsp;challenges players to navigate nature’s unforgiving systems and carve their own path through the wilderness.</p>","author_name":"Simon Parkin"}