{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/69fa774c79d314932a6a2c3b?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Jerk Gustafsson, studio director, MachineGames (Wolfenstein series; Indiana Jones and the Great Circle).","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1778022173066-7221dcb5-2a70-4d57-ae79-3d97e10f3f29.jpeg?height=200","description":"<p>Jerk Gustafsson is a Swedish game developer whose career has been shaped by a builder’s instinct — first in the physical world, and then in virtual ones. He left school at fifteen to work as a bricklayer, before discovering PC games in his twenties through <strong>Quake</strong>, the id Software classic that opened his eyes not only to play, but to the thrill of creating spaces of his own. </p><p><br></p><p>After teaching himself level design through modding tools, he joined Starbreeze in 1998, where he worked on acclaimed titles including <strong>The Chronicles of Riddick: Escape from Butcher Bay</strong> and <strong>The Darkness</strong>, eventually stepping into a lead design role. Later, as a founding force at&nbsp;MachineGames, he helped guide the studio’s bold revival of <strong>Wolfenstein </strong>with <strong>The New Order </strong>and <strong>The Old Blood</strong>.&nbsp;Today, as Studio Director, he has overseen the studio’s expansion into some of its most ambitious work yet, most recently&nbsp;with&nbsp;<strong>Indiana Jones and the Great Circle</strong>.</p>","author_name":"Simon Parkin"}