{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/63b458521043e00011114396/69de5642f02f2470e92c07dd?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Simon Lockerby, streamer, founder Fateless Games.","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/63b458521043e00011114396/1776178574799-86b933af-44e3-4b74-8fa4-33d58dd1bdb4.jpeg?height=200","description":"<p>Simon Lockerby is a game creator and studio co-founder whose path into development didn’t follow a&nbsp;traditional games&nbsp;pipeline, but&nbsp;instead grew out of everyday play and community building. While working as a sales director, he began playing&nbsp;<strong><em>Raid: Shadow Legends</em></strong>&nbsp;on his daily commute, eventually turning that hobby into a <strong>YouTube</strong> channel that grew rapidly. </p><p><br></p><p>Within a year, he had built an audience of more than 100,000 subscribers and, alongside his collaborator Dan Francis, co-founded&nbsp;<strong>HellHades&nbsp;Gaming</strong>—a central hub for players&nbsp;seekingguides, tools, and community events.&nbsp;As that community expanded, one question kept resurfacing: when would they make a game of their own? In 2023, my guest answered that call by co-founding&nbsp;<strong>Fateless&nbsp;Games</strong>, a studio built around player agency, immersive storytelling, and fair monetisation—one where players help shape&nbsp;the game’s&nbsp;direction.</p><p>&nbsp;</p>","author_name":"Simon Parkin"}